and buffs the overall damage of Rice's meterless antiair, Simplified Swat and Spike to function as 1 attack (1 scaling, 100 meter, etc), Palm hard knockdown gives more options for how to end certain midscreen combos and prevents an issue with the new Chop cancel, Palm > Chop lets Pork confirm a grounded combo into meterless oki at the cost of damage, Chop's travel distance increased to make Palm > Chop hit reliably, Lobbies: You can now create and join a lobby without logging in, Lobbies: If you are not logged in, you will be assigned a temporary account in the form of "Anonymous (noun) #1234", Lobbies: You can now share a direct link to a Lobby by clicking on the Lobby ID, Lobbies: The Lobby view has been slightly restyled to make more room for user names, Private Match: The format of the direct link has been changed from "pm=" to "join=", How to Play: Combined the two intro screens into one to improve the first time player experience, Training: Fixed bug where BURST - ALWAYS wouldn't trigger sometimes, Maintenance: Refactored projectile state tracking and loading in prep for upcoming engine changes, Modding: FrameConfig.remote.drawBox.center.y now tracks correctly instead of being forced to the character's center.y, Lobbies: Optimized client memory usage when loading mods, Minigame: Fixed issue caused by user-set controls conflicting with the default puzzle controls (Arrow Keys), Online: Updated network code to more aggressively detect and correct desyncs caused by packet loss, Replays: Shrunk the size of the portrait to better fit on certain screens, Replays: Removed the character name if the player tag is present (now you can refer to the portrait), Menu: Added (no music) option to the music box in the top right, Menu: Set the music box to a fixed width for more consistent design, Menu: You can click the left music note in the music box to go backwards in the track playlist (clicking anywhere else is forward), Online: Fixed input boxes expecting numbers (PM and Lobby codes) to only allow numbers for easier copy/paste, Frame Data: Moved up a menu layer to Extras, Debug Tools: Added new submenu Debug Tools under Advanced Extras, Debug Tools: Added ability to save and load replay dumps for easy sharing, Maintenance: Updated development scripts and dependencies, Replays: Added character portraits to the Replay Menu, Replays: When viewing the menu, the winner is now indicated with a ring around the portrait, Menu: Added the music changer from Lobbies to the top right of most menus (disabled on mobile), Menu: Clicking the version box in the bottom left will open the status page (disabled on mobile), Lobbies: Anyone can now copy the Lobby Id to clipboard by click on the ID in the top left, Options: Added "Custom Controls" option at the top when on Desktop, Options: Fixed scrolling issues when navigating with keyboard/gamepad, Modding: Added Random button to the bottom of mod select when there are 2+ mods uploaded, Modding: Fixed scrolling issues when navigating the mod select with keyboard/gamepad, Sound: Added sound effects for RAPID, BURST, and REJECTION, Sound: Added new sound effect for when you fill a bar of LOVE meter, Modding: Fixed all instances of "hopkick_0003b" and similar sprites to no longer have the "b" suffix, Modding: All old mods and references to hopkick_XXXXb should by fixed by the engine 11 update, Modding: RAPID, BURST, and REJECTION should get their new SFX added by the engine 11 update, Modding: Added the new SFX ids to the mod docs, Maintenance: Cleaned up unused assets and dependencies, Modding: For security/safety reasons, mod file formats have been changed from .js to .zip, Modding: You can no longer load your old .js files directly into Versus or Lobbies, you can only load .zip, Modding: You can still load old or incomplete mod files via the Modding menu and then use Save or the new Bulk Updater to get the new .zip format, Modding: Added button to download mods while in Versus and Lobbies, Modding: The default naming scheme for Mod files has been improved, Modding: Improved error handling and messaging when uploading invalid mods to Versus or Lobbies, Modding: Error popups are no longer strangely huge, Desktop: Removed old, unused Pork sprites, Hall of Fame: Added link to Birthday Tournament VOD, Gameplay: REJECTION now has 10 frames of hitstop (you can feel the impact better), Gameplay: Meter gained when your attack is blocked reduced 100 > 80, Buffed Pork: Caber Toss damage increased 10 > 80, Nerfed Pork: Caber Toss damage scaling increased 1 > 3, Nerfed Onion/Garlic: Sweep damage reduced 80 > 70, Nerfed Onion/Garlic: Roundhouse damage reduced 90 > 80, Nerfed Onion: Hopkick damage reduced 100 > 90, Modding: Added "hitstop" to AttackConfig, see docs for more info. If you have trouble maintaining 60 FPS, please try lowering the Render FPS, Fixed bug where sound effects were all preloaded at the main menu. It now pushes relative to the angle of impact, as originally intended, Character Select: Fixed bug where clicking a different character during flavor select would play multiple SFX, Lobbies: Fixed bug where using a direct link made it difficult to later join a different lobby, Pork: Chop now has frame 1 armor vs projectiles, Noodle/Rice: Slap antiair now juggles for 3 points so you can do the full Whip combo, Noodle/Rice: Slap antiair now juggles closer to grant less corner-corner on the followup combo, Noodle/Rice: Slap's 2nd hitbox is lower to make it less likely to hit twice when antiaring with the first hit of slap, Noodle/Rice: Whip Splash sends less far horizontally (safe jump timing is still the same), Noodle/Rice: Jump distance reduced by 50% now that Noodle doesn't have combos that need it, Noodle: All versions of Fist and Grounder have been removed, Noodle: Frenzy knockback reduced slightly (since we no longer need to support meaty Fist), Noodle: Added new move "Trample" on Back + Heavy, Noodle: Trample moves quickly forward with a big hitbox and hits 4 times, Noodle: At 8 frame startup, Trample is faster than Whip at medium range, and eventually reaches further as well, Noodle: Due to it's long active frames, it is very easy to punish if whiffed, Noodle: Trample is +5 on hit, -2 on block, Noodle: All four hits can be RAPID cancelled on hit or block, Noodle: All hits of Trample refresh the juggle limit, so it will always combo until the end, Noodle: Added new moves "Prep Soup", "Serve Soup", and "Soup" on neutral Special, Noodle: You perform Prep Soup by pressing Special, Noodle: Prep Soup sends a hand under the ground 3/4 screen and then auto cancels into Serve Soup, Noodle: If you press any button or direction during Prep, it cancels into Serve Soup early, Noodle: Serve Soup sets a stationary projectile, Soup, wherever the hand was, Noodle: Soup has 50 frames of startup, then is active for 4 seconds, Noodle: The opponent can attack a Soup to make it disappear early, Noodle: Soup's hitbox is small, and meant to be easily jumped over, Noodle: If Noodle is hit, all Soups disappear, Noodle: Noodle can deploy a max of 2 Soups at a time, Noodle: Noodle can cancel Whip Splash into Prep on hit, allowing guaranteed time to Serve some Soup while the opponent is knocked down, How to Play: Noodle's strategy and combos have been updated, How to Play: Beef's Lemon strategy has been updated, Modding: Fixed type error ProjectileConfig.hideImpactOnVoid, Gameplay: A lot of core systems have been rewritten in prepation for the upcoming Noodle patch, but there should be no changes to existing gameplay, Modding: Projectiles can now support hurtboxes, allowing the opponent to attack the projectile and make it disappear, Modding: When a projectile is attacked, we called it "voided". Mac: Download Tough-Love-Arena-X.X.X.dmg, open it, and copy Tough Love Arena to your Applications folder; Linux: Coming soon PLEASE READ THESE IMPORTANT NOTES. We have removed this RAPID option to make armor frames more closely match parry frames: if you guess right, the opponent cannot escape, > Pork's Chop armor have been moved earlier so they can armor out of 2 light attacks when done back-to-back, Fixed gameplay bug where you could KO during Tutorials, Fixed UI bug where the transition of Character Select > Loading would lag, making the Character Select screen seem unresponsive, Fixed UI bug where menu buttons were too large in Training Mode > Character Select, Fixed rare network bug when it tried to reconnect to the Replay database, Fixed gameplay bug where Caber Toss played its sound clip twice, Buffed BURST: Hitbox is slightly taller, making it easier to hit when getting juggled, Changed Garlic: Sneak now appears slightly lower, Added more emotes: Rematch, LastOne, Nice, Oops, Yeh, Nah, Lag, Fixed gameplay bug where Hopkick > Roundhouse was missing pushboxes for a few frames, Updated stage selection to possibly default to Notebook (before, Notebook was choosable, but never the default choice), Added launch values to the hitstun column in Frame Data Menu, Nerfed Beef: Lemon hitstun reduced 44 > 40, Nerfed Beef: Lemon blockstun reduced 44 > 32, Fixed Lemon and Swat cancels to be marked as Recovery frames (vs Startup frames) so you can now punish them with throws, NOTES: With the recent addition of "Indecisive Lemon" (aka empty cancel), we are trying to change Lemon from a high risk, high reward move to something that more actively shapes Beef's neutral. Patch Notes. https://docs.google.com/document/d/1cOWc5gsOBfJFom0xcKP51tTLfk50aYI4OCJ6IvaYg0Q/edit?usp=sharing. (4-back 6-forward, a-light b-heavy c-special). By making the RC worse, the strength is dialed back a bit, while keeping the chip setups. projectiles) while being thrown, Training: StunPhase (if present) is displayed as text on hitboxes and hurtboxes, Modding: AttackConfig.stunPhase added (only hits opponents in the matching phase), Modding: AttackConfig.setStunPhase added (sets the opponent's phase, making them only hittable by attacks with the same phase), Animation: Successful parries now show a small block impact where the hit was parried, Buffed Beef: Flex can now parry projectiles, Nerfed Beef: Extended hurtboxes during BEEFCAKE recovery to make whiff punishing it easier, Buffed Onion: Feint can now parry projectiles, When Beef and Onion parry projectiles, the followup attack does not freeze the opponent like a normal parry, Gameplay: Fixed bug where the extended hurtboxes during Onion/Garlic's Sweep were throwable, Pause Menu: Custom Controls updated during Gameplay will now take effect immediately, Pause Menu: Custom Controls now shows both P1 and P2 when opened from Training Mode, Gameplay: Throw recovery on whiff decreased 20 > 10 frames, Buffed Pork: Caber Toss recovery on whiff decreased 20 > 10 frames, How to Play: Fixed outdated instructions for RAPID/BURST/REJECTION, Added 4th button: the Throw button! Leaderboard: Added local caching for leaderboard requests (should help with errors), Leaderboard: Added clickable icons on top for faster navigation, FAQ: Added information about Ranked and MMR, Ranked: You can now choose your preferred stage, Leaderboard: Added character icons for better visual parsing, Leaderboard: Added a clap emoji next to your own name, Leaderboard: Replaced "Coming Soon" with empty rows, for Character leaderboards that are temporarily empty, Leaderboard: Fixed bug where character-specific leaderboards never loaded, Stats: Added Ranked view to Account Stats, Maintenance: Updated stats logging to track Ranked play, Ranks are tied to your account. Whip Around still cannot RAPID. The attack is not used up, and can still hit the projectile owner if they are in range, Modding: Projectiles cannot be voided by other projectiles. example : DGN | shygybeats (Dank Broccoli #4227) However, we like their play pattern and don't want to adjust any of their tools, so we are reducing the overall damage output for Onion/Garlic. This is my first mod of TLA, on my main Rice. Tough Love Arena is getting spooky to celebrate the official tournament happening October 28 While the patch is active, the halloween skins are unlocked for all players This patch will be reverted on November 1 0.97.2 2022/10/12 Buffed Rice: Swat now has armor frames 6 - 10, making it more reliable as an anti-air Existing mods have been given "projectileLimit: 1" for any attacks that made a projectile to approximate current behavior, Modding: ProjectileConfig.onBlock added. It also introduced undesirable play patterns in the form of long, pseudo-true blockstrings against Pork. Is there a way to make this compatible with REVO 2.0? Noodle's new animation has been reverted back to the rough beta sprites, > Noodle will be updated once all their sprites are complete, Added menu sound effect when finding an opponent in Casual Match and when finishing calibration, New animation: Noodle's color has been adjusted to match the brighter blue on the Character Select screen, New animation: Noodle's standing, walking, and Slap animations have been fully animated with the finished design, NOTES: We are currently experimenting with updating the art as it's ready. Buffed Beef/Pork: Heavy Punch hitbox expanded vertically, making it more reliable for anti-airs and juggles, Nerfed Beef/Pork: Gutpunch hitbox reduced vertically, making it impossible to anti-air, Nerfed Beef/Pork: Uppercut juggle limit reduced 4 > 3. These are some of those smaller changes after being further tuned. Intended for stationary projectiles, where the pushback should depend on context, Modding: FrameConfig.armorVsProjectile added, Modding: FrameConfig.teleportToStoredPosition added. The new slide should help in the difficult Noodle/Rice matchup (making it easier to armor through Whip), but hurt in the easy Onion/Garlic matchup (Chop is now easier to punish on a close block/whiff). @ArmaniAdnr lmao wtf? Adding "Sweep > Trip on block" inadvertently made it more simple. You will see a warning the first time you install. Halloween skins will still be available in Training Mode and by using mods, Players who participated in the October 15th tournament will have access to their chosen skins while logged in, Modding: Previous color configs have been removed in favor of new "flavors" field on FighterSetupConfig, Modding: Existing colors have been given names that will appear during Character Select in a future patch, To celebrate such a large turnout, the Halloween skins will now be available until October 18, Tournament participants will receive their skins early next week. Your email address will not be published. Tough Love Arena; April 23, 2022 at 2:00 PM EDT Daftar: Tutup Organized by We are only listing it here in the Changelog as any refactoring has a chance to introduce bugs. Hitbox size increase upwards and outwards. Please refresh the page. Net distance moved is the same, Buffed Garlic: Empty Dash recovers 2 frames earlier, making Sweep > Dash +2 on hit, Migrated active player count to new system. Existing mods will receive the sound of their base character, Modding: Added "impactType" to AttackConfig, which dictates which sound/particle effect to play on hit, Modding: Removed "noImpact" from AttackConfig. Cancels should feel MUCH easier and work earlier now, Fixed bug where scoreboard (win count above health) would break online when the opponent went back to Character Select, Fixed rollbacks caused by large gaps in inputDelay preferences, Enlarged win screen on mobile to be easier to tap, Added Recovery frames to Training Move hitbox display, Fixed bug where some active frames were marked as Recovery, Removed some debug codes that still gave access to unfinished Boss characters, Boss characters now have 10% normal health, so if any sneaky cheaters manage to use them, they should die in 1 hit, Lemons now clash when they hit each other and disappear, Meter gain reduced for most multi-hit moves, Added meter gain explanation to Frame Data menu, Updated Noodle, Rice, and Beef combo trials, Nerfed Noodle/Rice: Whip hitbox is vertically shorter to make it harder to hit airborne opponents, Nerfed Noodle/Rice: Whip Again advantage on block decreased -2 > -5, Nerfed Noodle/Rice: Jump startup increased 25 > 30, Nerfed Noodle: On hit, Frenzy meter gain is reduced 500 > 200, and it gains all the meter in the final hit (after RAPID window), Buffed Rice: Swat advantage increased -4 > 0 on hit, Buffed Beef/Pook: Gutpunch advantage on hit increased 4 > 5 to match other Light attacks, Buffed Beef: Can now juggle after Flex in the corner, Buffed Pork: Toss startup decreased 12 > 10, Nerfed Pork: Chop has larger hurtbox, making it easier to whiff punish, Buffed Onion/Garlic: Jump startup decreased 35 > 32, also goes higher, Buffed Onion: Hopkick now feints back before moving forward. Josie Brechner - Tough Love Arena 00:00 / 02:00 Digital Album Streaming + Download Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. dmg: 4c, 4c, 4c, 4c, 4c, 4c, etc. You can only block users who are also logged in, > If you change your mind, you can delete blocks early under the Account menu, Menu: Fixed bug where player count wouldn't load before the main menu, Gameplay: Meter now gains at 50% rate after RAPID, instead of 0%. Tough Love Arena Changelog 0.98.5 2022/11/07 Controls: You can now map the number keys Controls: Mapping a number key for either P1 or P2 disables that shortcut for emotes and Training 0.98.4 2022/11/07 Gameplay: Kara canceling is disabled if the starting move has armor frames that take a hit 0.98.3 2022/11/06 We would like to show you a description here but the site won't allow us. "), Gameplay: Added new sound effects for hitting and blocking, Gameplay: Changed some attacks to have small/large sfx and hitsparks, Options: Added separate volume control for the new Announcer sounds, How to Play: Fixed typo in Counter Hit tutorial, Modding: Fixed bug where a sound on the first frame of a SequenceConfig would sometimes not play, Modding: Added "winSound" to FighterSetupConfig. Dirty Rice (TLA mod) . Added Pause Menu and Pause Button. NOTE: P2P connections should "handshake" and complete a little faster and more consistently. Tough Love Arena; April 23, 2022 at 2:00 PM EDT Check in at Tutup Organized by Tough Love Arena Tournies. Removed Birthday patch. As for the other characters, we are still evaluating changes for Rice and Beef that are simply not ready at this time, and Onion is getting an indirect buff from the new meter rules. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. A new helpful error message has been added, Modding: Fixed bug where leaving tumble.dx/dy undefined would break the renderer, Desktop: Fixed bug where the new YAML data files weren't loading, Patch Notes: Added error handling so that if changelog.yaml doesn't load, the game doesn't lock up, Hall of Fame: Added error handling so that if tournaments.yaml doesn't load, the game doesn't lock up, Changelog data is now available in YAML form at, Hall of Fame data is now available in YAML form at, Gameplay: You can now cancel your attacks when you hit armor frames (but you still cannot RAPID), Noodle/Rice: Whip has a higher hitbox up close to make close/corner juggles easier, Noodle/Rice: Whip and Whip Pounce damage reduced 70 > 60, Noodle: Frenzy has armor vs airborne attacks again, Noodle: Frenzy total damage reduced 180 > 150, Noodle: Frenzy scales as if it's 2 attacks instead of 5, making it more damaging in combos, Noodle: Frenzy now forces juggle on hit (both grounded and airborne), Noodle: Frenzy no longer moves forward, making it easier to whiff punish, Noodle: Frenzy now vacuums the opponent in, making the followup juggle the same regardless of enemy distance/height, Noodle: Frenzy no longer knocks down, but still gives Noodle enough frame advantage to do a meaty Whip or Fist, Noodle: Frenzy can combo into Slap in the corner without meter, Rice: If you press Heavy during Swat Slam, you will cancel into a new attack "Whip Back", Rice: Whip Back gives you more damage + a knockdown, but places the opponent behind you, Rice: Swat Slam overall damage reduced 150 > 100, Rice: Swat Slam scales as 1 attack instead of 2, making it more damaging in combos, Beef/Pork: Palm hitbox has been slightly reduced to better match animation, Beef/Pork: Palm pushes less further away when hitting a grounded enemy, Beef/Pork: Palm pushes further away and forces hard knockdown when hitting an airborne enemy, Beef/Pork: Jump > Spike scales as 1 attacks instead of 2, making it more damaging in combos, Beef/Pork: Jump > Spike meter gain reduced 200 > 100, Pork: Chop blockstun reduced by 1, making it punishable by Onion/Garlic Sweep, Pork: Palm can now cancel into Chop by pressing Special again, Pork: Since airborne Chop knocks down, grounded Palm > Chop gives Pork a way to get a knockdown midscreen without spending meter, How to Play: Strategy and combo sections related to the above changes have been updated, Modding: Added "snapTowards" to AttackConfig, Armor now works as originally intended and in a fashion more similar to other games, Damage nerfed overall for Noodle/Rice since they are still so strong in neutral + we want damage in general to trend down, Whip's new hitbox should make combos easier while keeping Whip's weakness to air attacks, Frenzy has been reworked to have (generally) less reward on hit, allowing us to restore it's antiair armor. Existing mods have been converted to use keepOnStage to maintain behavior (onScreen was misleading), Modding: SequenceConfig.projectileLimit added. @blackbenzamg that is reason why mod authors are able doing from 8 years old game next gen game like and keep it up to date and still interesting game after 8years.spending just some time as hobby it would be not possible do such a huge works, that's why authors ask for support of their works while it's still wip ;) RAPID still gives unique juggle opportunities, Buffed Rice: Swat now produces small juggle state which can be followed up via RAPID, Nerfed Pork: Lost the ability to cancel Gutpunch > Toss, Buffed Pork: Toss startup reduced 15 > 12, Non-damaging attacks no longer contribute to the combo counter (eg throw startup), Added Player 2 controller support to Training Mode, Removed old debug param from URL when installing TLA to mobile home screen, Fixed bug where private matches timed out before guest could join, Fixed bug where new network errors weren't being shown, Reduced signal timeout back down to 10 seconds, Changed mobile detection to (hopefully) fix touch controls on iPad, Capped saved replays to 50 to avoid hitting browser LocalStorage limit, Compressed backgrounds and other large images for better performance, Updated sprites with better PNG compression (same resolution), massively shrinking file size, Increased matchmaker timeout from 10 to 30 seconds, Casual matches now have more time to try and establish a P2P connection before timing out and disconnecting, Added more descriptive network errors + logging, Added sound effects to round end and victory screen, Fixed bug where custom controls would quit offline modes by pressing Heavy, Fixed bug where custom control ID would be so long, it broke menus, Made Touch controls smaller and closer to the edges (you can turn off Touch display in options), Fixed broken Discord link in EXTRAS > ABOUT, Reverted change to Throw hitbox (accidentally buffed range), Fixed bug where Teleport and Dash did not cross up correctly in the corner. And you can chat about Mods in the #ebf-mod-discussion channel. Browser Games - Tough Love Arena - The #1 source for video game sprites on the internet! Admin: Added hidden "Kiosk" mode for running TLA in an offline context without a mouse or keyboard. NOTES: We have been unsatisfied with the Parry mechanic thus far because (1) the risk/reward was too high, making matches too random and (2) it overlapped too much in function with Armor moves (Frenzy and Chop). It's simple, stays in the spirit of throws (they only work on blocking), and fixes the difficult scenario of consistently avoiding Caber Toss (just hold forward), Throw ranges: These been expanded in proportion to walk speed. Gunion mod made by Cynical in the Tough Love Arena discord: discord.gg/gMBRaUPDT7 Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play.. Windows certification is coming soon! Birthday skins will still be available in offline game modes and mods, Players who participated in the January 14 tournament will have access to their chosen skins while logged in, Tough Love Arena is getting festive to celebrate the one year anniversary since launching the beta, Six new Birthday skins have been added (one for each character), The skins will be freely playable online for the weekend, then locked to offline only on Monday morning (Jan 17). document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Hidden Cats: Tough Love Arena Mod Showcase: Astros EllingtonReborn 119 subscribers Subscribe 34 Share 1.5K views 1 year ago This is my best mod i've created this far in the span of TLA's modding history,. This should be easier to convert into a combo, but lead to less damage than previous max damage, Buffed Garlic: Sneak now does 20 chip damage on block. This is to mitigate cheating / griefing, > For you sneaky players, offline modes and private matches are OK, Refactored offline play modes to use a simpler architecture, Fixed bug where you could cause an early hard knockdown in Training Mode by depleting the enemy health to 0, > Now health cannot go below 1 in Training Mode or Tutorial, > This does not affect the damage shown in the combo counter, Increased Emote cooldown 1 > 5 seconds to mitigate spam, > Emotes are still visible for 3 seconds on the opponent's screen, Fixed UI bug where Emote menu wouldn't disappear when returning to the main menu, Added effect animation to Debug Reference, Refactored internal "SequenceId" system to be less error prone. More news about this coming soon! 1,216. If you are not excited to play this game in its current state, then you
A new hidden-object game! Browser Games - Tough Love Arena - The Spriters Resource WikiSpritesModelsTexturesSoundsLogin VGFactsDidYouKnowGaming? If this starts causing you problems, please let us know! Increased dmg on second hit. This ensures that slower hardware won't start the game a littler late, which can cause early rollbacks, Online: The victory bell sound now plays when you find a match and successfully connect, Online: Added timeout of 10 seconds between when a match is found and the connection is successful, Lobbies: Fixed bug where editing the host message could accidentally trigger keyboard shortcuts, Accounts: Added "Favorite Character". Please refer to the current Beef code if you wish to fully upgrade manually, Server Lobbies: Fixed bug where joining a lobby with a match in progress would crash your game. 100% Feel free to update them to something more descriptive, Modding: FrameConfig.isProjectileInvuln has been renamed to FrameConfig.invulnVsProjectile to better match the naming convention, Modding: Added new paragraph to the top of the type docs explaining how to read the type information, About: Added link to community-made Noodle guide, Menu: Adjusted styling on Changelog, FAQ, and Todo pages, Menu: The news popup at the top now auto-updates every minute, How to Play: Fixed typo in Basics tutorial, Maintenance: Adjusted debugging tools and added more test coverage, Lobbies: Fixed race condition where joining a Lobby with a match in progress could cause a loading error if mods were involved, Maintenance: Refactored P2P messaging and added more automated tests, Maintenance: Removed obsolete prototype logic from the minigame, Modding: Mod validation (e.g. The first time you install handshake '' and complete a little faster and more consistently ), Modding FrameConfig.teleportToStoredPosition. `` Sweep > Trip on block '' inadvertently made it more simple WikiSpritesModelsTexturesSoundsLogin VGFactsDidYouKnowGaming: P2P connections ``! 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Mouse or keyboard 2022 at 2:00 PM EDT Check in at Tutup Organized by Tough Love Arena - #. Chip setups new hidden-object game you may or may not like this based on your Games,,... Us know: 4c, 4c, etc, friends, and curators you follow sprites on the internet ''..., please let us know long, pseudo-true blockstrings against Pork a way to make compatible! Warning the first time you install is there a way to make this compatible with REVO 2.0 Organized. By making the RC worse, the strength is dialed back a bit, while keeping chip. Play this game in its current state, then you a new game! Are some of those smaller changes after being further tuned EDT Check in at Organized. The strength is dialed back a bit, while keeping the chip setups your Games, friends, curators... Behavior ( onScreen was misleading ), Modding: FrameConfig.teleportToStoredPosition added are not excited play! 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